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Showing posts with label Finish Moves. Show all posts
Showing posts with label Finish Moves. Show all posts

Mar 25, 2011

Hara-Kiri

The new kind of fatality introduced in Deception is the Hara-Kiri. The Hara-Kiri (which is a type of Japanese ritual suicide, and literally means belly cut; even though Kenshi is the only character who literally commits Hara-Kiri in this form) is a move in which the defeated player kills him/herself upon defeat at the end of the last match, rather than be finished off by their opponent. This still results in a win for the character who was victorious in battle, it is just seen as an incredibly stylish way to go out. It is the first and so far only time in the Mortal Kombat series in which the defeated player is allowed to perform a finishing move. The Hara-Kiri made its debut in Deception and seems to be a popular feature with the fans, although is not included in Mortal Kombat: Armageddon due to the new Kreate-a-Fatality feature.

Although it was called a fatality in-game, the first example of a suicidal finishing move in Mortal Kombat was Cyrax's "self-destruct" move fromMortal Kombat 3 and Mortal Kombat Gold; Cyrax, a cyborg, enters a code on to his arm panel and moments later explodes along with his opponent in a manner reminiscient of the ending of the first Predator movie. Smokewent farther with his fatality since he destroys the whole planet with his bombs. In Mortal Kombat Gold, Cyrax adopted this Fatality together with his own while Smoke adopted Cyrax's self-destruct as his Hara-Kiri inDeception. Raiden also has a Fatality which kills both him and his opponent, ending with Raiden winning.

Heroic Brutality

The Heroic Brutality was first introduced in Mortal Kombat vs. DC Universe. Some of the DC characters from that game are superheroes who have sworn an oath never to take a life. As such, instead of performing Fatalities upon their defeated opponents at the end of a match when the announcer says "Finish Him/Her!", they are capable of performing Heroic Brutalities, which incapacitates and severely injures the opponent to the point that they are unable to fight any further, but still leaves them alive so that they might face justice. In general, they are not as bloody or violent as the Fatalities performed by the Mortal Kombat characters, or even the evil DC characters.

List of Characters who perform Heroic Brutalities

Batman

Superman
Wonder Woman

Captain Marvel
The Flash

Friendship

A Friendship is a finishing move introduced in Mortal Kombat II in order to soften the violence and the controversy that surrounded the Fatality in the original Mortal Kombat. Friendships allowed players to perform an act of friendship and goodwill towards their opponent rather than kill them after winning the match. This included giving a present, blowing bubbles, and turning into a snowman. To perform a Friendship, when the opponent is defeated, the player must perform a special button combination for their character and have won that round using only High or Low Kick. In Mortal Kombat 3 and its updates, Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, the player had to win the round without using Block.
Whenever a Friendship was performed in MKII, the announcer (the voice of Shao Kahn) was heard incredulously muttering, "Friendship. Friendship?" while large, multicolored balloon letters would wiggle on the screen stating the name of the finishing move, sounding like Shao Kahn was reading it out of a script. When Friendships returned inMK3 and its updates, the announcer responded, "Friendship. Friendship, again?" in disbelief that such a thing would reappear in another game.
It is generally accepted that the introduction of Friendships to the Mortal Kombat series was intended to mock the parental outcry that the game was too violent, similar to Babalities. However, they were dropped from later games as the series returned to its dark roots, from Mortal Kombat 4 onward. They appeared in Mortal Kombat II, Mortal Kombat 3, Mortal Kombat Trilogy, andUltimate Mortal Kombat 3.
They make a quasi-cameo in Mortal Kombat: Deception's Puzzle Kombat, where the characters sometimes hand their foe an exploding gift. This partially mimics Baraka's Friendship in the regular Mortal Kombat games, with the exception that the "gifts" are offered during the fight, instead of after the fight is decided, and they explode. You can even see Nightwolf do his Mortal Kombat Trilogy:N64 Friendship as he juggles his tomahawks. Also, in Mortal Kombat: Shaolin Monks, one of Kung Lao's fatalities refers to his MK2 Friendship; after he pulls the rabbit out of his hat, the opponent makes a gesture as if not wanting it. Kung Lao then proceeds to smack the opponent to bits with the rabbit itself. He also has a hidden variation of this fatality not displayed in the ingame fatality list where he tosses the rabbit to the opponent, which then proceeds to savagely assault them, Monty Python style.
Via Twitter,Ed Boon has hinted at the inclusion of Friendships in the upcoming game.

List of Friendships
Baraka: give his opponent a birthday gift.
Johnny Cage: gives an autographed photo, which reads "To my best fan! Cage." This Friendship found its way into the first Mortal Kombat movie in a scene where Cage has just beaten Scorpion.
Classic Sub-Zero: scares the opponent with a snowman in a jack-in-the-box. (MKT)
Cyrax: dances the Charleston.
Ermac: levitates the opponent who then transforms into a rabbit (MKT), scares the opponent with a monitor in a jack-in-the-box. (MKA)
Jade: pogo jumps with her staff.
Jax: cuts out some paper origami dolls (MKII); skips rope. (MK3)
Kabal: uses one of his hookswords to roast a marshmallow.
Kano: blows a bubble with gum, and it pops on his face.
Kitana: gives the opponent a cake (MKII); blows bubbles at the opponent. (UMK3)
Kung Lao: pulls a rabbit out of his hat (MKII); throws his hat off-screen like a Frisbee while a dog follows it to fetch, only for Kung Lao to wince and shake his head sadly after a pained whine is heard. (MK3)
Liu Kang: breaks out into a disco dance (MKII); makes a shadow puppet of the MK dragon symbol. (MK3)
Mileena: waters the ground near her feet to grow some flowers (MK2); looks at her unmasked face at a mirror, which shatters while Shao Kahn intones, "Pretty." (UMK3)
Nightwolf: performs a Raiden transformation, as a Mortal Kombat II arcade falls from the sky behind him (accompanied by the caption "I've never seen a Kano transformation" or "No, but I can do a Raiden transformation"). However, in the Nintendo 64 version of Mortal Kombat Trilogy, he instead juggles tomahawks.
Noob Saibot: goes bowling, getting a split. Shao Kahn is heard saying "That was pathetic" afterwards (MKT)
Raiden: summons an infant version of himself called "Kidd Thunder". It was mentioned in the MK Card Games by BradyGames that he is Raiden's "favorite nephew".
Rain: summons raindrops (MKT), opens an umbrella and floats away. (MKA)
Reptile: shows a Reptile doll, advertising it with the message "Buy a Reptile doll" (MKII); scares the opponent with a snake in a jack-in-the-box. (UMK3)
Scorpion: shows a Scorpion doll, advertising it with the message "Buy a Scorpion doll" (MKII); scares the opponent with a skull in a jack-in-the-box. (UMK3)
Sektor: hits a strength testing pole with a mallet, causing the bell to ring.
Shang Tsung: makes a rainbow with his hands (MKII); turns into the main character of the retro game Joust. (MK3)
Sheeva: spins plates on sticks held with each of her hands.
Sindel: kicks a football and states, "That was fun!"
Smoke (Robot): blows a loud horn produced from his chestplate.
Smoke (Human): scares the opponent with a skull in a jack-in-the-box. (UMK3); makes a sign that reads "No Smoking", causing his own smoke emission to cease, then looks at the ground and says, "Aw..." (MKT)
Sonya: waves her arms back-and-forth (MK3); a row of flowers grow from the ground near her feet. (UMK3,MKT)
Kurtis Stryker: In MK3, Stryker pulls out a school crossing STOP sign and all the MK3 characters run across the screen. In Mortal Kombat Trilogy, all the ninjas (male, female and cyborg) run across. However, in the Nintendo 64 version of Trilogy, Kung Lao's dog pulling a small red wagon passes through holding baby versions of Sub-Zero, Sindel, and Jax, while the 16-bit versions show dogs, LOTS of dogs.

Deathtrap

Deathtraps made their first appearance Mortal Kombat: Deception. They showed similarity to stage fatalities of previous installments but could be invoked at any moment during a match, not just after defeating your opponent. If a character was in the close vicinity of a deathtrap, the other player could knock them into it, resulting in a grisly death sequence.


The Deathtraps were signed with a red line so player could see where they 

Brutality

A Brutality is a finishing move from the Mortal Kombat fighting game series. They were first introduced in the Sega Genesis and Super Nintendo home ports of Ultimate Mortal Kombat 3 and all versions of Mortal Kombat Trilogy in 1996. Brutalities were another form of Mortal Kombat’s trademark Fatalities, which included Babalities, Animalities, and Friendships. Many saw this an offshoot of Killer Instinct's "Ultra Combo" and "Ultimate Combo".
A Brutality allowed a player to pull off an extraordinarily long combo to kill an opponent. These combos appeared in Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy before they were dropped, alongside the other forms of finishing moves when Mortal Kombat 4 was released. They were introduced following the release of Killer Instinctin 1994. In the game, there was a finishing move known as an Ultra Combo in which a fighter brutalized an opponent with a tremendous combo of over twenty hits. Mortal Kombat, to possibly outrival their adversaries, incorporated their own form of a deadly combo, known as Brutalities. In doing one step further, Mortal Kombat’s deadly combo-finisher actually killed an opponent, making them explode in a fantastic, bloody fashion.
Brutalities were, however, very difficult to perform. Upon defeating an opponent, “Finish Him” or “Finish Her” would appear on the screen, and the player would then be able to perform a Fatality. To do the Brutality, one had to perform a long combo by quickly pressing an eleven button combination. Even if successful, the Brutality had what was considered a lackluster payoff — the opponent would disappear in a fiery explosion, accompanied by an unrealistic amount of bloody bones and limbs covering most of the screen. In some versions, the opponent's bones and limbs would simply fly off of the screen.
Because of its extreme difficulty in performing and unspectacular results, the Brutality was unpopular. It was dropped after Mortal Kombat Trilogy and not featured in Mortal Kombat 4. Brutalities were brought back for Mortal Kombat: Shaolin Monks in 2005. They were upgraded into a three dimensional environment, and they were easier to pull off and were more spectacular in comparison to previous games. Here they function as a power-up mode of sorts that lasts until all fatality orbs are depleted and turns normal attacks into devastating combo assaults, with strong attacks and throws instantly killing the enemy.
A move similar to the Brutality appeared in Mortal Kombat: Deception, in the form of one of Li Mei's Fatality. Her Fatality was to rapidly strike the opponent repeatedly, then to step back and pose as her opponent twitches for a moment, before exploding in a pile of gore. Not to be confused with the term "Heroic Brutality", which was a mild variation of the Fatality finishing moves reserved for the DC heroes in Mortal Kombat vs. DC Universe, but one ofThe Flash's Heroic Brutalities closely resembled the actual Brutality.
The Brutality has been confirmed via soundtrack to appear in MK: 2011.

Babality

A Babality is a finishing move introduced in the Midway fighting game Mortal Kombat II, the second in the Mortal Kombat series of video games. The move allows players to turn their opponents into an infant version of the character. This infant version is often clad in a diaper, although sometimes he or she is wearing pants or other lower-body clothing. Regardless, the regressed character's attire is basically a miniature version of the clothes he or she wore when fully-grown, complete with smaller versions of his or her accessories (Raiden's hat, Johnny Cage's shades, etc.).
To perform a Babality, the player must perform a special button combination for their character and have won the final round using only High or Low Kick. In Mortal Kombat 3 and its updates,Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, the player had to win the round without using Block. After a Babality is performed, the sound of a baby crying plays (presumably the protests of the now-infant opponent) and the victor strikes a winning pose. The announcer proclaims: "[victor] wins; Babality!" In Mortal Kombat 3 and its updates, the generic green "Babality!!" text used in MKII is replaced with pastel colored, lettered building blocks. The blocks fall from the top of the screen and spell out "BABALITY" as a short lullaby plays.

Babalities were introduced as a deliberately absurd counter-argument to the controversy that the original received for its violent content, and a tamer counterpart to the typical Fatality. Fan reaction was mixed; some found them humorous and enjoyable, but others felt they were an unwelcome, out-of-character intrusion in what is otherwise a serious game. The moves were later dropped in an effort to abate this criticism.
Babalities appeared in Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy.
Their initial appearance in Mortal Kombat II Revision 2.1 came with some glitches including one that allowed players to perform attacks after the babality was performed. A secret tribute to this appears in the N64 version of Mortal Kombat Trilogy where it is possible to revert the opponent back to adult form before exploding, resulting in a Fatality.
In the hacks of the Mortal Kombat (2011) demo, it was discovered that all non-boss characters have a baby model. This and the leaked secret achievements containing a reference to hidden -alities, makes it very plausible Babalities have indeed made a return to the Mortal Kombat series.

Animality

An Animality is a finishing move from the Mortal Kombat fighting game series. It has appeared only inMortal Kombat 3, Ultimate Mortal Kombat 3 andMortal Kombat Trilogy. In addition to Fatalities, Animalities were used to kill an opponent following a victorious match-up. It is a unique finishing move, in that the character turns into an animal to kill their opponent. Animalities from Mortal Kombat 3 were shown as the character morphing into a glowing animal of a certain color; while in Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, the extra added characters' Animalities were shown as the character disappearing in a blaze of fire, and showing up as a cartoonish, (sometimes realistic) animal of realistic colors, (unlike the glowing, single colors from MK3's). Some characters turn into animals related to their own character persona, while others are totally irrelevant.
Animalities were dropped following Mortal Kombat 3. A brief Animality also appears in Mortal Kombat: Shaolin Monks, in which Liu Kang turns into a dragon. In addition, Scorpion couldn't turn into his namesake in MK3 because Sheeva already possessed that animality, so Scorpion instead transformed into a penguin; it wasn't until MK4, that he finally turned into a scorpion.
It is important to note that Animalities were one of many fan rumors the Mortal Kombat development team was aware of, and incorporated into a later game. Before Animalities were introduced in MK3, many fans were convinced Sub-Zero could turn into a polar bear in Mortal Kombat II. There was even a strategy guide which published a fake picture of this happening. In MKII 3.1, one of the possible lines that you would see in the game after beating Shao Kahn is a scrambling of the phrase "There are no Animalities". And of course, Liu Kang's Dragon Morph existed in MKII before it was made into his Animality in MK3.
The Animality concept also existed in Mortal Kombat: Annihilation, although disappointing to most fans. Nightwolf, after turning into a wolf, taught Liu Kang how to "use his Animality" and turn into a dragon. This was used in the final scene when Shao Kahn turned into a hydra that Liu Kang, turned into a bipedal dragon, engaged in battle with.

Notable Animalities
Baraka – Vulture
Cyrax – Shark
Ermac – Frog
Jade – Cat
Jax – Lion
Johnny Cage – Kangaroo
Kabal – Skeletal Rhinoceros
Kano – Giant Tarantula
Kitana – Rabbit
Kung Lao – Cheetah
Liu Kang – Dragon
Mileena – Skunk
Nightwolf – Wolf
Noob Saibot – Anteater
Raiden – Electric eel
Rain – Small Elephant
Reptile – Monkey
Scorpion – Penguin
Sektor – Giant Bat
Shang Tsung – Cobra
Sheeva – Giant Scorpion
Sindel – Hornet
Smoke (Cyborg) – Silhouette of a Bull
Smoke (Human) – Porcupine
Sonya – Hawk
Stryker – Tyrannosaurus Rex
Sub-Zero – Polar Bear